Crunchers

for IBM

A kinetic, high-speed, 4-player game developed for the 2016 IBM Interconnect Conference.

Rendered for two target: A custom table-mounted display with classic hardware push-buttons and an 80ft geodesic dome (via Touch Designer and GPU texture sharing).

Provided game architecture, event programming, physics and creative engineering. Built in 3 weeks with 3 developers.

Designed and engineered at The Barbarian Group. Built using C++/Cinder. Fabrication by Worlds Away. Deployed in Las Vegas, NV.

2016

Las Vegas, NV

Studio: The Barbarian Group

Client: IBM

Role: Software Engineer