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for IBM
A kinetic, high-speed, 4-player game developed for the 2016 IBM Interconnect Conference.
Rendered for two target: A custom table-mounted display with classic hardware push-buttons and an 80ft geodesic dome (via Touch Designer and GPU texture sharing).
Provided game architecture, event programming, physics and creative engineering. Built in 3 weeks with 3 developers.
Designed and engineered at The Barbarian Group. Built using C++/Cinder. Fabrication by Worlds Away. Deployed in Las Vegas, NV.