Technical director and software engineer focused on advanced problems in the construction of visual experiences and their supporting systems.
From Louisiana, based in New York. Studied architecture and transitioned into software, distributed systems and GPU's.
Have engineered technical solutions and interactive experiences for the most well-known brands. This includes delivering feature-film visual effects, deploying visualizations onto the largest boards in the world and decoding telemetry from satellites.
I remove question marks.
I specialize in research, tools, systems and graphics programming. From concept to production, deploy to client hand-off. I'm most knowledgeable in C++ and Python. I use the Cinder framework, among others.
Most recently, I was the Technical Director for HUSH, working alongside an incredible team.
Prior to that, I spent time at The Barbarian Group as a senior technology generalist and Look Effects as a pipeline technical director.
If you think I can be of use on your project, please reach out.
for United Therapeutics
for Capital One
for Bell Labs
for Paramount & Universal